Summer job on an unannounced title, was given large content responsibilities as one of two designers on the project
I was responsible for a majority of the content design on the project during my time at Rovio, as well as general design input and communication between disciplines.
I was responsible for large parts of the system and UI/UX design and implementation.
I was also appointed team lead, and managed scrum, our vision, and handled communication and pitches to our "shareholders".
7 week development time
Third-person puzzle game with environmental narrative
"Help Ygg travel past harch landscapes using only their flute, find mystical creatures and solve ancient puzzles."
Unreal Engine 4
2 week development time
Third-person arena shooter
"K.R.A.K.E.N is a third-person survival shooter taking place on an alien planet. Use all means necessary to survive against the alien onslaught.