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Unannounced title

Game design trainee

 

Overview

Summer job on an unannounced title, was given large content responsibilities as one of two designers on the project

 

Responsibilities

I was responsible for a majority of the content design on the project during my time at Rovio, as well as general design input and communication between disciplines.

 

Contribution examples (when released)

 

The Scrapture

Designer - Scripter - Team lead

Overview

Unreal Engine 4

4 week development time

Third-person platform adventurer

 

Responsibilities

I was responsible for large parts of the system and UI/UX design and implementation.

I was also appointed team lead, and managed scrum, our vision, and handled communication and pitches to our "shareholders".

 

Contribution examples

 

Ygg

Designer - Team lead

Overview

Unity

7 week development time

Third-person puzzle game with environmental narrative

 

"Help Ygg travel past harch landscapes using only their flute, find mystical creatures and solve ancient puzzles."

Responsibilities

Narrative design

System design and UX

Team and scrum management

Budget, marketplan and milestones

 

Contribution examples

Kraken

Designer- Scripter - Team lead

Overview

Unreal Engine 4

2 week development time

Third-person arena shooter

 

"K.R.A.K.E.N is a third-person survival shooter taking place on an alien planet. Use all means necessary to survive against the alien onslaught.

 

Responsibilities

System design and implementation

A.I design and implementation

Team management

 

Contribution examples